Graham Kendall
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Professor Graham Kendall

Professor Graham Kendall is the Provost and CEO of The University of Nottingham Malaysia Campus (UNMC). He is also a Pro-Vice Chancellor of the University of Nottingham.

He is a Director of MyResearch Sdn Bhd, Crops for the Future Sdn Bhd. and Nottingham Green Technologies Sdn Bhd. He is a Fellow of the British Computer Society (FBCS) and a Fellow of the Operational Research Society (FORS).

He has published over 230 peer reviewed papers. He is an Associate Editor of 10 journals and the Editor-in-Chief of the IEEE Transactions of Computational Intelligence and AI in Games.

News

If you are interested in hyper-heuristics, take a look at my publications in this area
http://bit.ly/efxLGg
A Conversation article celebrating Pi
http://bit.ly/1DXuXbV

Latest Blog Post

How Isaac Newton could help you beat the casino at roulette

Random Blog Post

Singapore Statement on Research Integrity

Publication(s)

Automatic Heuristic Generation with Genetic Programming: Evolving a Jack-of-all-Trades or a Master of One
http://bit.ly/faYgHK
Good Laboratory Practice for optimization research
http://bit.ly/1TFr8zD
Irregular Packing using the Line and Arc No-Fit Polygon
http://bit.ly/hf6IdA
A Particle Swarm Optimisation Approach in the Construction of Optimal Risky Portfolios
http://bit.ly/f6EKmF

Graham Kendall: Details of Requested Publication


Citation

Dror, M and Kendall, G Repeated Goofspiel: A Game of Pure Strategy. IEEE Transactions on Computational Intelligence and AI in Games, 5 (4): 312-324, 2013.


Abstract

In this paper, we examine a pure strategy game known as Goofspiel and report on the results of round-robin competitions between 14 programs designed to play this game. Goofspiel is a two-person card game that is easy to play. However, playing this game successfully has proven to be a difficult task. There is no known “good” strategy for Goofspiel. This is the first time that playing Goofspiel has been examined in a context of a round-robin competition between programs. None of the participating programs won consistently against its rivals. Thus, no clear dominating strategy of play has emerged. In this respect, Goofspiel is similar to the Prisoner's Dilemma where Tit-for-Tat has proven to be a good strategy against many but not against all. This paper introduces Repeated Goofspiel and presents preliminary experimental results. We hope it will motivate further research into this fascinating game.


pdf

You can download the pdf of this publication from here


doi

The doi for this publication is 10.1109/TCIAIG.2013.2257773 You can link directly to the original paper, via the doi, from here

What is a doi?: A doi (Document Object Identifier) is a unique identifier for sicientific papers (and occasionally other material). This provides direct access to the location where the original article is published using the URL http://dx.doi/org/xxxx (replacing xxx with the doi). See http://dx.doi.org/ for more information


Journal Rankings


ISI Web of Knowledge Journal Citation Reports

The Web of Knowledge Journal Citation Reports (often known as ISI Impact Factors) help measure how often an article is cited. You can get an introduction to Journal Citation Reports here. Below I have provided the ISI impact factor for the jourrnal in which this article was published. For complete information I have shown the ISI ranking over a number of years, with the latest ranking highlighted.

2014 (1.481), 2013 (1.167), 2012 (1.694), 2011 (1.617)

URL

This pubication does not have a URL associated with it.

The URL is only provided if there is additional information that might be useful. For example, where the entry is a book chapter, the URL might link to the book itself.


Bibtex

@ARTICLE{dk2013, author = {M. Dror and G. Kendall},
title = {Repeated Goofspiel: A Game of Pure Strategy},
journal = {IEEE Transactions on Computational Intelligence and AI in Games},
year = {2013},
volume = {5},
pages = {312--324},
number = {4},
abstract = {In this paper, we examine a pure strategy game known as Goofspiel and report on the results of round-robin competitions between 14 programs designed to play this game. Goofspiel is a two-person card game that is easy to play. However, playing this game successfully has proven to be a difficult task. There is no known “good” strategy for Goofspiel. This is the first time that playing Goofspiel has been examined in a context of a round-robin competition between programs. None of the participating programs won consistently against its rivals. Thus, no clear dominating strategy of play has emerged. In this respect, Goofspiel is similar to the Prisoner's Dilemma where Tit-for-Tat has proven to be a good strategy against many but not against all. This paper introduces Repeated Goofspiel and presents preliminary experimental results. We hope it will motivate further research into this fascinating game.},
doi = {10.1109/TCIAIG.2013.2257773},
issn = {1943-068X},
owner = {Graham},
timestamp = {2013.07.28},
webpdf = {http://www.graham-kendall.com/papers/dk2013.pdf} }