Graham Kendall
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Professor Graham Kendall

Professor Graham Kendall is the Provost and CEO of The University of Nottingham Malaysia Campus (UNMC). He is also a Pro-Vice Chancellor of the University of Nottingham.

He is a Director of MyResearch Sdn Bhd, Crops for the Future Sdn Bhd. and Nottingham Green Technologies Sdn Bhd. He is a Fellow of the British Computer Society (FBCS) and a Fellow of the Operational Research Society (FORS).

He has published over 230 peer reviewed papers. He is an Associate Editor of 10 journals and the Editor-in-Chief of the IEEE Transactions of Computational Intelligence and AI in Games.

News

How to teach Deep Blue to play poker and deliver groceries
http://bit.ly/1DXGeZD
The hunt for MH370
http://bit.ly/1DXRLbu

Latest Blog Post

Snooker: Celebrating 40 years at the Crucible

Random Blog Post

PATAT 2012 Conference

Publication(s)

A Puzzle to Challenge Genetic Programming
http://bit.ly/egBVYj
An Investigation of an Evolutionary Approach to the Opening of Go
http://bit.ly/dIVT5J
Effect of Look-Ahead Depth in Evolutionary Checkers
http://bit.ly/1PtXSaX
Applying Simulated Annealing and the No Fit Polygon to the Nesting Problem
http://bit.ly/ikrub2

Graham Kendall: Details of Requested Publication


Citation

Hingston, P; Congdon, C.B and Kendall, G Mobile Games with Intelligence: a Killer Application?. In Proceedings of the 2013 IEEE Conference on Evolutionary Computation and Games (CIG), pages 438-444, 2013.


Abstract

Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe a new mobile game that we built that shows how this can work.


pdf

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doi

The doi for this publication is 10.1109/CIG.2013.6633660 You can link directly to the original paper, via the doi, from here

What is a doi?: A doi (Document Object Identifier) is a unique identifier for sicientific papers (and occasionally other material). This provides direct access to the location where the original article is published using the URL http://dx.doi/org/xxxx (replacing xxx with the doi). See http://dx.doi.org/ for more information



URL

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Bibtex

@INPROCEEDINGS{hck2013, author = {P. Hingston and C.B. Congdon and G. Kendall},
title = {Mobile Games with Intelligence: a Killer Application?},
booktitle = {Proceedings of the 2013 IEEE Conference on Evolutionary Computation and Games (CIG)},
year = {2013},
pages = {438--444},
abstract = {Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe a new mobile game that we built that shows how this can work.},
doi = {10.1109/CIG.2013.6633660},
owner = {Graham},
timestamp = {2013.08.17},
webpdf = {http://www.graham-kendall.com/papers/hck2013.pdf} }