Graham Kendall
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Professor Graham Kendall

Professor Graham Kendall is the Provost and CEO of The University of Nottingham Malaysia Campus (UNMC). He is also a Pro-Vice Chancellor of the University of Nottingham.

He is a Director of MyResearch Sdn Bhd, Crops for the Future Sdn Bhd. and Nottingham Green Technologies Sdn Bhd. He is a Fellow of the British Computer Society (FBCS) and a Fellow of the Operational Research Society (FORS).

He has published over 230 peer reviewed papers. He is an Associate Editor of 10 journals and the Editor-in-Chief of the IEEE Transactions of Computational Intelligence and AI in Games.

News

How are university examinations scheduled?
http://bit.ly/1z0pG4s
I have published a number of papers on Cutting and Packing
http://bit.ly/dQPw7T

Latest Blog Post

Snooker: Celebrating 40 years at the Crucible

Random Blog Post

Family Tree of Scientists

Publication(s)

Backward Induction and Repeated Games With Strategy Constraints: An Inspiration From the Surprise Exam Paradox
http://bit.ly/1ib50Nd
Heuristic, meta-heuristic and hyper-heuristic approaches for fresh produce inventory control and shelf space allocation
http://bit.ly/dH42Fp
The importance of a piece difference feature to Blondie24
http://bit.ly/1a2Ns0W
Population based Monte Carlo tree search hyper-heuristic for combinatorial optimization problems
http://bit.ly/1IIArdQ

Graham Kendall: Details of Requested Publication


Citation

Kendall, G and Shaw, S Investigation of an Adaptive Cribbage Player. In Proceedings of the Computers and Games Third International Conference (CG 2002), pages 29-41, Springer, Edmonton, Canada, Jul 24-27, Lecture Notes in Computer Science 2883, 2002.


Abstract

Cribbage is (normally) a two-player card game where the aim is to score 121 points before your opponent. The game has four stages, one of which involves discarding two cards from the six cards you are dealt. A later stage scores the four cards in your hand together with a card cut randomly from the deck after the discards have been made. The two cards that were discarded are used to form another hand, when combined with the two discards from your opponent. This additional hand is referred to as the crib or box and is scored alternatively by you and your opponent. In this work, we investigate how a strategy can be evolved that decides which cards should be discarded into the crib. Several methods are investigated with the best one being compared against a commercially available program.


pdf

You can download the pdf of this publication from here


doi

The doi for this publication is 10.1007/978-3-540-40031-8_3 You can link directly to the original paper, via the doi, from here

What is a doi?: A doi (Document Object Identifier) is a unique identifier for sicientific papers (and occasionally other material). This provides direct access to the location where the original article is published using the URL http://dx.doi/org/xxxx (replacing xxx with the doi). See http://dx.doi.org/ for more information



URL

The URL for additional information is http://dx.doi.org/10.1007/b94154

The URL is only provided if there is additional information that might be useful. For example, where the entry is a book chapter, the URL might link to the book itself.


Bibtex

@INPROCEEDINGS{ks2002, author = {G. Kendall and S. Shaw},
title = {Investigation of an Adaptive Cribbage Player},
booktitle = {Proceedings of the Computers and Games Third International Conference (CG 2002)},
year = {2002},
editor = {J. Schaeffer and M. Muller and Y Björnsson},
volume = {2883},
series = {Lecture Notes in Computer Science},
pages = {29--41},
address = {Edmonton, Canada, Jul 24-27},
publisher = {Springer},
abstract = {Cribbage is (normally) a two-player card game where the aim is to score 121 points before your opponent. The game has four stages, one of which involves discarding two cards from the six cards you are dealt. A later stage scores the four cards in your hand together with a card cut randomly from the deck after the discards have been made. The two cards that were discarded are used to form another hand, when combined with the two discards from your opponent. This additional hand is referred to as the crib or box and is scored alternatively by you and your opponent. In this work, we investigate how a strategy can be evolved that decides which cards should be discarded into the crib. Several methods are investigated with the best one being compared against a commercially available program.},
doi = {10.1007/978-3-540-40031-8_3},
keywords = {cards, cribbage, games, evolution, evolution strategies},
timestamp = {2007.03.29},
url = {http://dx.doi.org/10.1007/b94154},
webpdf = {http://www.graham-kendall.com/papers/ks2002.pdf} }