Graham Kendall
Various Images

Professor Graham Kendall

Professor Graham Kendall is the Provost and CEO of The University of Nottingham Malaysia Campus (UNMC). He is also a Pro-Vice Chancellor of the University of Nottingham.

He is a Director of MyResearch Sdn Bhd, Crops for the Future Sdn Bhd. and Nottingham Green Technologies Sdn Bhd. He is a Fellow of the British Computer Society (FBCS) and a Fellow of the Operational Research Society (FORS).

He has published over 230 peer reviewed papers. He is an Associate Editor of 10 journals and the Editor-in-Chief of the IEEE Transactions of Computational Intelligence and AI in Games.

News

A Conversation article celebrating Pi
http://bit.ly/1DXuXbV
If you are interested in hyper-heuristics, take a look at my publications in this area
http://bit.ly/efxLGg

Latest Blog Post

How Isaac Newton could help you beat the casino at roulette

Random Blog Post

PATAT 2012 Conference

Publication(s)

Studying the Effect that a Linear Transformation has on the Time-Series Prediction Ability of an Evolutionary Neural Network
http://bit.ly/eyLaq2
Memory Length in Hyper-heuristics: An Empirical Study
http://bit.ly/eXAo7v
A Tabu Search Hyper-heuristic Approach to the Examination Timetabling Problem at the MARA University of Technology
http://bit.ly/fA5Mv6
Channel assignment in cellular communication using a great deluge hyper-heuristic
http://bit.ly/gzkrrv

Graham Kendall: Details of Requested Publication


Citation

Li, J and Kendall, G A hyper-heuristic methodology to generate adaptive strategies for games. IEEE Transactions on Computational Intelligence and AI in Games, 2099 - In Press.


Abstract

Hyper-heuristics have been successfully applied in solving a variety of computational search problems. In this study, we investigate a hyper-heuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. As examples, we develop hyper-heuristic game players for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.


pdf

There is no pdf available for this paper. You might like to try to obtain the original source (see the doi, for example)


doi

The doi for this publication is 10.1109/TCIAIG.2015.2394780 You can link directly to the original paper, via the doi, from here

What is a doi?: A doi (Document Object Identifier) is a unique identifier for sicientific papers (and occasionally other material). This provides direct access to the location where the original article is published using the URL http://dx.doi/org/xxxx (replacing xxx with the doi). See http://dx.doi.org/ for more information


Journal Rankings


ISI Web of Knowledge Journal Citation Reports

The Web of Knowledge Journal Citation Reports (often known as ISI Impact Factors) help measure how often an article is cited. You can get an introduction to Journal Citation Reports here. Below I have provided the ISI impact factor for the jourrnal in which this article was published. For complete information I have shown the ISI ranking over a number of years, with the latest ranking highlighted.

2014 (1.481), 2013 (1.167), 2012 (1.694), 2011 (1.617)

URL

This pubication does not have a URL associated with it.

The URL is only provided if there is additional information that might be useful. For example, where the entry is a book chapter, the URL might link to the book itself.


Bibtex

@ARTICLE{lk2099, author = {J. Li and G. Kendall},
title = {A hyper-heuristic methodology to generate adaptive strategies for games},
journal = {IEEE Transactions on Computational Intelligence and AI in Games},
year = {2099 - In Press},
abstract = {Hyper-heuristics have been successfully applied in solving a variety of computational search problems. In this study, we investigate a hyper-heuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. As examples, we develop hyper-heuristic game players for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.},
doi = {10.1109/TCIAIG.2015.2394780},
issn = {1943-068X},
owner = {Graham},
timestamp = {2013.07.28} }